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Arnold theater
Arnold theater








arnold theater arnold theater

Note that at this time, there are still some limitations to rendering with Arnold GPU.

  • The majority of lights are supported, including portals.
  • Most LPEs (39/46 and counting) are now supported.
  • GPU noise is now on par with CPU noise when using adaptive sampling, which has been improved to yield even faster, more predictable results regardless of the renderer used.
  • Excessive sources of noise have been removed, such as indirect noise in refractions or reflections.
  • A first version of the new Shadow Matte shader has been added to the GPU renderer.
  • Bounding volume hierarchy (BVH) memory used by geometry is reduced by as much as 50% for large meshes.
  • Time to first pixel is now faster thanks to a number of improvements including more efficient NVIDIA OptiX caching.
  • Textures are now loaded on-demand instead of at the start of the render, helping to reduce memory usage and save time from the first pixel.
  • Improved support for Open Shading Language (OSL).
  • Arnold 6 now rounds out the Arnold GPU toolset with updates across lights, shaders, and cameras:

    arnold theater

    We first unveiled Arnold GPU as a beta release in March 2019 with support for a set number of features, including shading networks, hair, SSS, atmospherics, instancing, and procedurals.










    Arnold theater